Saturday, April 20All That Matters

Where Did the Money Really Go?


Where Did the Money Really Go?



View Reddit by DreaminDemon177View Source

50 Comments

  • KrazyKellz-9900

    I’m not a lawyer, but I’m guessing there’s a way he wasted money and got it back tax-free. Kinda like how people donate money to their own organization and write it off.

  • josenight

    I imagine realistically most is in r&d for the hardware. Since they are always going on about how much they have done with different headsets. The sad thing is that what they are showing on the software side is just bad.

  • PolyZex

    Hardware, firmware, AND software though.

    The money was spent trying to take tech that’s still 5 years away from being affordable and getting into everyone’s hands. Consequently the ONLY good thing to come from meta was the Quest 2- which did provide an affordable entry level VR option.

    Had he focused on that, leaned into what he did right, then he would have HTC and Valve Index trying to come up with affordable solutions… but he didn’t. He wanted to make the grand vision happen, but that means a much more expensive headset which puts him at a distinct disadvantage.

    At the end of the day though they have accumulated quite a bit of proprietary software they can license out if (and when) Zuck realizes he can’t pull this off.

  • FromOverYonder

    Should be noted that cdpr is a Polish company. I know Polish people and they say the average wage back home is much less compared to average wages of other countries.

  • cishet-camel-fucker

    They’re trying to build a metaverse from scratch and it needs to run on cheap headsets or only the rich will be able to use it.

  • Kiiaru

    I wonder if they’re counting Oculus’s operating costs. Facebook did buy Oculus for 2 billion, and they’ve had to take on the costs of running and future development from them.

  • calimeatwagon

    I would watch the Marques Brownlee review on Meta.

    It’s a far better explanation and demo of what it can be, than what Zuck and his team have been able to create.

  • NovaDestry

    They wanted to start fron scratch from what I heard, software and hardware…..for some reason, vr chat is better than that, and literally anyone can use it, even on desktop, don’t even need a headset

  • offensiveniglet

    They are paying for time. It takes millions spread across half a decade to develop an incredible game. They are trying to take moonshot tech like foveated rendering for vr and get it pushed out within a year or two. They are developing entirely new hardware systems and not just software, the actual metaverse software you see is a small portion of the metaverse budget. You can get something done well, fast, or cheap. They are going for well and fast. Say what you will about Meta as a whole, they are getting slowly pushed out of their mobile data collection space while google and apple can still capitalize on their platforms. Meta as a business is getting hit from a a few different directions at once. They get far too much criticism on the Metaverse spending. The spending is being simplified into that software demo, that’s a pittance of where the 15 Billion is being spent.

  • Chop1n

    I mean, Pokemon has grossed more than $120 **billion** since 1996, which is literally 1.5x as much as Mickey Mouse has grossed in a *century.*

    And Game Freak can’t make a *single* polished 3D Pokemon game. Sc/Vi is already absolute trash.

  • DuncanAndFriends

    vr games are some of the easiest games to make. You can go into Unity3d right now and have all the basic functions that vrchat has for free.

  • roborama

    That’s not an apples to apples comparison. Meta doesn’t belong in that group. They spent so much of that money on hardware, software development, and buying dev studios to seed the ecosystem with content ( and people still complain there’s not enough content.)

  • rowblyatshio

    I asked this a lot and never got a good answer until I saw Marques Brownlee’s video on some of the new features of the Quest Pro. Quite phenomenal stuff, go watch it if you have this qurstion. They’ve just done such a trash job at marketing the thing that EVERYONE is confused about it. Most of that money has probably gone into R&D tbh

  • feelfool

    It went to thousands of middle managers sitting in meetings talking about the future of the product.

    And a team of 10 developers basically writing the infrastructure and core functionality of what sums up to be Second Life.

  • dukezap1

    Reminded me of the Canadian government spending $54 Million of our tax dollars to make an App that a single dev made for free in 2 days (to prove how cheap it could’ve been done)

  • Pattoe89

    Weird to put 2 completely unrelated projects and their costs here.

    Not that I believe the point you’re trying to make isn’t actually valid, it just seems like it would be more on point to put the costs of projects such as Second Life and VR Chat.

    I don’t know how much Second Life cost to develop, but VR chat is still in development, already seems to be in a better place than metaverse, and has raised $91million in funding so far (not all of it has been spent on it’s development yet, though)

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