Sunday, April 21All That Matters

When Game Manuals were actual Game Manuals [Halo 2]


When Game Manuals were actual Game Manuals [Halo 2]



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40 Comments

  • asevans1717

    I still think all games should come with manuals, even digital. Take fighting games for example, I want a PDF breaking down every single mechanic instead of having to rely on wikis and YouTube.

  • GoreDeathKilll

    Growing up this used to be my favorite thing about a new game. Cracking it open in the passenger seat of my parents card. Shuffling through to find the manual.

    Skip everything telling you what button does what to find abilities or weapon information. I’m gonna cry.

  • No_Character8384

    whats cool is there were two manuals for halo 2. a covenant covered one for the limited edition h2 and a spartan one for regular edition h2.

  • Greyphire

    I loved manuals, the fallout manual even had post apocalyptic recipes in the back. They used to have so much information and fun to read when you couldn’t play.

  • Whittling-and-Tea

    I miss this as well. The best one I’ve seen was from the game Clive Barker’s undying. The game came with a diary that introduced the story of where the game started. It basically was a diary written by the owner of the house you where set to investigate in the game and it was hundred-something pages long.

  • Aelok

    Luna Silver Star Story came with a hard back book for it’s manual with silk book marker and a colored cloth map. I didn’t even pay above average price for it.

  • cosmiCCodiac

    Of I’m not mistaken, this was like the last generation of consoles that did manuals. I’m guessing it’s because as things got more digital, game developers cared less about it.
    Would love to buy a new game and get one though. Even just for a small nostalgic feel.

  • Redfeather1975

    Those were the days. Publishers don’t like doing that anymore. They like sitting in silence in their offices, except for the calling up studios saying “Is it done yet? Is it done?”

  • wicktus

    I think at the very least they should put a QR code and you can access a digital manual with information, default keybinds, some lores/arts.

    Now it’s..pay 30EUR more “digital deluxe edition” that contains a digital artbook.

  • mackzorro

    I loved game manuals; especially some gave you tidbits and easter eggs like pokemon ruby / sapphire with their hint of brail or ratchet & Clank and how they had hidden cheats

  • mcconorjam

    I’m just thinking of every Mario game that came out for the Wii, they all had an entire book, and that was just for one language. Where I’m at, they printed the whole manual in English, Spanish, and French. You could tell it was a Mario game based on weight alone

  • ioioooi

    The worst is when you get a physical menu that only has a QR code inside. Why waste paper like that if I have to go online anyway >.>

  • NetZeroSum

    I miss Home World 1’s manuals and Baldur’s Gate.

    Those old school flight sims from Jane’s Defense and Falcon 4.0 were nice and THICK.

  • bananajam13

    I read Halo CE top to bottom 100 times to prepare before playing on my uncles Xbox and a 32″ PLASMA TV. That was a massive deal at the time. I miss gaming feeling like that.

  • Bob_Juan_Santos

    as much as I liked physical instuction manuals, I’m glad they are going away now, no need to kill more trees when we can just post these info on the internet, which costs less trees. and can scale better

  • Zaygr

    Fallout 1 and 2 had the Vault Dweller Survival Guides ring bound.

    Mechwarrior 2: Mercenaries had the Mercenaries handbook published by Outreach Publishing.

    Dark Reign, Homeworld and Homeworld Cataclysm pretty much had thick manuals where at least half of it was worldbuilding and lore.

    Falcon 4.0 had what is essentially a proper flight manual.

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