Sunday, April 7All That Matters

The sassiest assassin, Arno Dorian (Assassin’s creed unity)


The sassiest assassin, Arno Dorian (Assassin’s creed unity)

The sassiest assassin, Arno Dorian (Assassin’s creed unity) from gaming




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28 Comments

  • Ravenboy13

    People shit on unity alot, and while it didn’t have the most memorable storyline imo, It was still a fun game, and, really, the 3rd to last AC game that *actually is* an assasins creed game. It was fun, had an interesting historical setting, and had decent mechanics.

  • c0zyuriel

    ah i remember when assassin’s creed was still assassin’s creed and not some random ass viking game that has that label

  • AFerociousPineapple

    God I love how fluid the movement in this game was, in combat and in the parkour it was just so cool! And honestly I really enjoyed the rpg-lite mechanics. I played a fair bit of dnd and would use Unity to help design rogue like characters, and it worked super super well!

  • Sophia_Ban

    Only thing that made me dislike this game is that I have it for PC, and Ubisoft actively has it out for PC players on all their games. Took somewhere around 4-6 months of patches for Unity to be remotely playable. Still fun though

  • Mac_mellon

    Unity is awesome, the animation the graphic and combat system really great. However, the lack of save file or new game+ is quite disappointing

  • Bimimans

    I miss the times when assassins creed was actually assassins creed and not a bad witcher clone.

    Can we get a real assassins creed again. Please.

  • Moorepizza

    This game was amazing, crazy customization without and cool variety of weapons and the best parkour mechanics. Peak Assassins Creed

  • PoolNoodleJedii

    Man, I really liked the story characters and setting of Unity but it was WAY too buggy and broken for me to finish it. Even a few years after launch I was like they have probably patched the bugs by now, and the first mission I try to do my game freezes and makes me have to start all over, then I try again and I got stuck in a wall I was trying to climb up, so I gave up ever trying to play it.

  • Just2DInteractive

    This is such a cool move. It doesn’t even look like he really attacked him. Almost as if he was an assassin, right?

  • Precious9478

    I’m not sure if it’s true, but when Notre-Dame burned, Unity was so accurate on it that they wanted to use the game as to rebuild the monument

  • vashaunp

    i’m replaying odyssey atm and i think i might do unity next. i never finished it when it came out because of all the bugs.

  • WTATY

    I’m ashamed that at the time Unity was getting so much hate I based my opinions on the media I followed. I played it a while ago and genuinely enjoyed it. Live and learn I guess.

  • AG_N

    While Unity is not my favourite, it’s the best AC game mechanics wise and the last memorable classic AC game (Syndicate was good but not that memorable and after that is some rpg bullshit)

  • Brigadier_Beavers

    It almost looks like a loop and Arno is just walking down the street saving a dozen lil Oliver Twists from a dozen James Norringtons.

  • Wild-Soil-1667

    Might give this game another replay in near future, just so fun exploring alone in this game and later on taking super hard missions.

  • EclecticDreck

    This is one of those scenes that looks really cool and yet also suggests something about a character that I’m not sure was intended: specifically that the gentleman in the powdered wig has never been taught how to use a sword.

    To start with the most obvious point first, he commits to an overhand chop that is driven almost entirely by his shoulder. While this gives a great deal of power, it is also the single slowest and most predictable possible way in which to swing such a weapon. It also represents total commitment to the attack because that kind of motion is one that is very difficult to stop once in progress. This would have been a lousy idea even before the relatively small and light swords such as the one in question became the common standard and would have been something any formal instruction would have trained them at length to avoid.

    He also does not use the fact that his natural reach with that weapon is considerable; his fighting distance for the most basic form of attack (simply sticking the sword out there) is about *two meters*. By the time he actually gets around to delivering his attack, he only gets about half of that. Unlike that most obvious point, learning how to control distance would have been the literal *first thing* he’d have been taught because it is literally that *fundamental*!

    Finally he compounds all of that by making an attack mid-step which further compounds that first error; he’s literally flat footed and would need at least a second or two just to get his body back into position to do anything else.

    But what I think really sells the idea that the fellow in the powdered wig has no business carrying a sword is by looking at what was done to counter him: the assassin simply moves out of line and makes a follow up attack in his own lazy time.

  • Shot-Respond-6368

    The parkour was amazing in this game it was realistic. Now they went back to ac 2 and iv parkour animations and gameplay and it fucking sucks.

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