Thursday, May 16All That Matters

Pay2Win is getting out of hand


Pay2Win is getting out of hand



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16 Comments

  • Rizenstrom

    An unfortunately common mindset in the gaming community. “*I haven’t noticed any problem with X, so X isn’t a problem.*”

  • MyStationIsAbandoned

    this would make an interesting episode of black mirror or like a 2 hour movie. 20 people in a room from various backgrounds spending their money to kill each other to try and survive. like they spend $100 to spawn a robot that will try to kill for them or something. pay to spawn a weapon.

    or maybe like, instead of spending money, they have to spend a finger or a pint of blood or something like that.

  • geldonyetich

    God damnit devs, I like this game, don’t make me pay to compete.

    >We’re here to get paid. You’re free to play something else.

    *Sigh* Fishes out wallet. A million games and nothing else to play.

    But at least you’re going to fix hacking now, right devs?

    > …

    Right, devs?

  • DeoFayte

    Just a reminder.

    If you’re having fun, ~~I hate you~~, good! We all want to have fun, and want you to have fun. These games are made deliberately grindy and disrespect your time as a free player in order to milk the whales for as much as possible. We just want games that are fun and respect your time. We want games where when someone beats you it’s because of lag, skill, or luck. Not a credit card.

  • ffchampion123

    Got Naruto X Boruto shinbo strikers on ps+ and that feels very p2w in the sense that a lot of the powerful jutsus for key characters are locked behind the season passes. Was stoked to go and unlock some of Hakus jutsus (my main from UNS games) to find out it was behind a pay wall.

  • tsunamisurfer08

    Only because people are (quite literally) buying into it. Companies wouldn’t do it if it wasn’t working. As long as people are willing to pay the price it’s gonna continue.

  • Super_Pan

    **ATTENTION**

    Scud Disposable Robot Assassin: Heartbreaker series 1373

    *This unit will self-destruct upon termination of target*

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