Saturday, December 13All That Matters

Video Games Remakes: Is the Industry Running Out of Ideas?

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A couple friends of mine made a little video. I think it turned out pretty good. Appreciate any commentary on it ♥️♥️


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View Reddit by guaranicView Source

8 Comments

  • Not a graphics snob or anything, but I loved the Link’s Awakening remake and never played the original, and I’m personally looking forward to Mario RPG, which again I never played.

    Paper Mario The Thousand Year Door is one of my favourite all time Nintendo games, but I replayed that quite recently, so not sure about that one lol

    Also, decent video

  • As long as they HONOR the source material, I have zero issue with remakes. I also have zero issue with reusing assets to accelerate releases of sequels, which is something you see less and less of these days. :/

  • I’m pretty sure all of Nintendo’s titles revealed in their last Switch Direct were remakes and remasters because they’re saving new game announcements to coincide with the announcement of the Switch 2, which will presumably be released sometimes in 2024.

  • When you’ve spent 20 years not innovating. You’ve got a whole bunch of people who arn’t very good at innovating.

    World of Warcraft 2004. The game was a social construct of challenges to overcome, in a world that we escaped to from reality.

    But what people in marketing and those lacking in vision saw was a hotbar along the bottom of the screen. They saw a system where you just have an interface show up on screen and you click “craft now”. What they saw was a lobby screen of fetch quests that gated you behind special theme park rides. And they emulated that to failure after failure until eventually they came to a conclusion.

    “MMO’s are too risky and not very profitable”

    They didn’t come to the conclusion that World of Warcraft was innovative in 2004. That’s just one of the reasons why it was succesful.

    They didn’t come to the conclusion that rather than coming up with a new and improved recipe. They’ve spent all their time trying to recreate the warcraft recipe.

    The industry is acting on a template. Someone says “We’re going to make a MoBA game” and without a creative thought everyone is saying “Well you have to have 4 abilities per character”. You say you’re going to make an RPG game and everyone’s already saying “well we need 3 basic attack animations for each weapon”.

    There are so many exploitable gaps in the video game market at the moment but there’s no one with the capacity to acknowledge and exploit those.

  • Nah, games are expensive and they’re scared to take chances. They know gamers are nostalgic simps and as long as they do a decent job it’s easy money. Far easier than risking the resources on new IP.

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