Wednesday, December 17All That Matters

“It’s so realistic, can computer graphics be any better?” effect through the years (btw all those games are available for free on GOG)

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“It’s so realistic, can computer graphics be any better?” effect through the years (btw all those games are available for free on GOG)

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28 Comments

  • Everytime someone brings this up, I think they are making a huge strawman. As far as I can remember, photorealism was this holy grail of game graphics, and no one that I ever knew thought that photo realism has already been reached and that there is nothing more to improve upon

  • I started playing games when the Atari 2600 was new and the first time I thought graphics could not get any better was Half-Life. Then CS beta came out and I was in heaven playing my first MP games over 56k. To this day no gaming moment for me will ever exceed CS beta at this time.

    I feel like that feeling Half-Life gave me ruined Half-Life 2 for me. I was so excited, but the game was not the giant leap that Half-Life was. The gravity gun was more of a novelty and everything else was incremental compared to what was already released at the time. The original Half-Life will always be my GOAT.

  • As a teen in the 90s seeing computer graphics starting to pop up in movies, I knew games were going to be way better looking than they were at the time. That didn’t stop me from being in awe at the leap from SNES to N64 when I got one.

  • I remember being wow’ed when we transitioned from early polygonal graphics of PS1/N64 to PS2. It was night and day.

    I remember again being wow’ed when we went from PS2 to PS3 graphics.

    Same thing going from PS3 to PS4.

    These days, I’m having difficulty differing what has improved with PS5 and PC from PS4. Except maybe resolution, lighting and frames.

  • The sad thing is, next gen of gaming is already here, has been for over half a decade, but so many people are sleeping on it or actively fighting against it. I’m talking about VR, of course. It’s funny to me, because I’m old enough to remember the identical pushback when computer mice were being introduced.

  • I remember a family member seeing a PlayStation 2 football game in a store’s front display – so like Madden or NFL 2K4, or something – and being in brief disbelief that it wasn’t a live game playing on TV. It took her a minute watching more closely to stop responding in disbelief that it was a video game.

  • The Pawn, on Atari ST. You young’uns today won’t, and can’t ever, understand how big a deal this game was. How unbelievable it was that you could play a text adventure that understood more than just WORD+NOUN sentence constructs. That had HUNDREDS of locations to visit. That rendered a half-screen of unbelievably GORGEOUS imagery for them. This was the future, and one day all games might be this amazing.

    And actually, now that I think about it, this was idiomatic of the jump from 8- to 16-bit computing. If you’d been there during the 1979-1985 period, you’d seen an evolution from pure text-mode, through black-and-white lo-res graphics, and on into 256-colour hi-res modes that were amazing to look at but nowhere close to photo-realistic. And then suddenly the Atari ST and Amiga burst onto the scene with 16-bit processors, ridiculous amounts of memory, floppy disks as standard, and close-to-arcade-quality graphics with 4096-colour palettes.

    The difference was night and day. It was as though alien tech. had been gifted to us, so big a step up was it.

    Everything since, every incremental improvement in video fidelity, has been evolutionary and a route along a price/performance line, and has given us higher resolutions and more colours, and now we do have true photo-realism and our video games routinely throw billions of pixels around in dazzling whorls of light. But it was the 1986-1992 period where REVOLUTION happened, and home computer graphics stopped being approximations of the world and instead became representations of it.

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