This site uses Akismet to reduce spam. Learn how your comment data is processed.
Cookie | Duration | Description |
---|---|---|
cookielawinfo-checkbox-analytics | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics". |
cookielawinfo-checkbox-functional | 11 months | The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". |
cookielawinfo-checkbox-necessary | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". |
cookielawinfo-checkbox-others | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. |
cookielawinfo-checkbox-performance | 11 months | This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance". |
viewed_cookie_policy | 11 months | The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data. |
It is basically a sandbox game with an easy to understand engine and mechanics.
There is a plot there but buried in the memories and exploration.
This made it incredibly unique for Nintendo games.
Haven’t played it but the answer is IP
Definitely not the story, that’s for sure.
It went back to the series roots while also respecting where the series was at the time. An open world, yours to explore. There’s not path to follow but the one you carve. Monsters to slay and secrets to find. You’re not being taken on a tour of the world, you’re a part of it. And you’re part of it through Link. A story you make, a world you make your own. But, in the background, the story of what was before. Of Link’s failure without the player. What YOU need to bring back. It keeps you invested. Keeps you in the world. And that is what makes BotW a masterpiece
You ever see the video of the guy doing that insane combo on a guardian?
It’s basically a return to form for Zelda while also something completely new for the franchise. It took the open free roam aspect of the original Zelda and took it to the next level by letting you climb mountains and glide through the skies.
While the combat and story is often criticised, it does the exploration aspect pretty well imo as you’re given options what to do, you can either go straight to the final boss or you can just go off and explore and see what you can find. It’s far from a perfect game but still a good game nonetheless because of such freedom.
Exploration is great
Combat is mid
Weapon breaking is mid
Story is mid
Already iconic IP. Sandbox. Art style/atmosphere. Sound design.
The experience.
rule 75-41
Before the game launched, there was an interview with Miyamoto (I think) where he said something along the lines of, “Look as far out as you can. Everything you see, you can touch.” And that blew my mind.