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I do not get it
It is the one thing Oblivion needed. Sometimes players want to pimp their ride.
The beginning of the end
The thing is that nobody missed this before getting it.The game was perfectly whole without it.This was just an afterthought for the designers that enhanced the experience.
Looks like a 20 dollar horse idk what you’re talking about
Hey! You! Leave that horse alone!
All I see is someone who isn’t a member of the ATC
[deleted]
Not only horse armor. No, there was something far worse that I encountered for the first time playing this game: level scaling.
After I completed the starting area, I immediately went on some side quests and made it up to Level 17. Then, I decided to go visit that monk, Martin. Showing up triggers a bunch of monsters to spawn, who are “level appropriate” for your character. Sadly, someone forgot to tell the guards and other NPCs in the area, because they were all slaughtered within 20 seconds. Only Martin (and I) survived, and that’s only because Martin couldn’t be killed. It then took me a long, LONG time to slowly pull single (or at most two) mobs at a time, killed them, and then repeat until they were cleared out, and then *AGAIN* inside of the monastery proper.
This was repeated during every cutscene that involved creatures from Oblivion and NPCs. It was horrible. To this day, I freaking *loathe* level scaling, and Oblivion is where it all began for me.
Morrowind was So. Much. Better.
To be fair their response to the furore over Horse Armour was to make Shivering Isles, arguably the best DLC ever
I bought it for lkke $2 because “extra content for my favorite game!”
Used it once, found it was dumb. I am sorry.
Cosmetics were a silly thing to buy then and they’re a silly thing to buy now. As long as the game underneath is great it’s not something worth criticizing a developer for.