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Yup I hate exploring and accidentally going the way I was supposed to. Especially if it opens a cutscene and I can’t go back.
One of the best UX ever.
In this case both paths were the correct way but yes.
Nothing gets me more annoyed than when I accidentally go the way I’m supposed to lol
Yes, this is a perfect example of the excitement and value of video games – exploration.
The Calisto Protocol – take notes.
Me: would like to continue, nope. Sidequest.
Pro gamer logic more like 😂
Loot always takes precedence
One of the universal unspoken rules of gaming
Finding nothing but enemies and strife may point you in the right direction, but treasure and secrets are always in the wrong direction.
Imagine this game with a Ubisoft UI would completely destroy the immersion
Yeah that’s a rule
To quote the legendary jacksepticeye “I want all the secrets”
I love the dead space waypoint system. I wish every game had it and I’ve been saying so ever since it first came out.
Sound right lol
This really came back to haunt me in the Botany area.
Gotta get them secrets
All this year playing final fantasy make me do this , you probably gonna miss some important key item for the best weapon 8n the game
In LOU2 I find the correct path, and then search every other building looking for supplements and supplies
An “exploration” setting would be good. It tells you when you’re going the right direction and warns you if you’re about to do something that you can’t go back from. Then it tells you everything you missed in the area you can’t return to
“Good adventurers go left”
“Mmmm gonna look ’round some”
– Geralt 2022-
I HATE when there is a crossroad and you go to explore every dead end, but it happens to be too long, so you consider it the right way, then you go another way, which is the right one, then cutscene starts, you fall down and can’t go back and loot another way. Screw you, Callisto Protocol (anyway I enjoy the game so far)
I for one want a game to break this logic and have it point you in the wrong direction so when you go to explore you end up continuing the story instead
This game has been fuckin me up and I love it
Underrail teaches you not to do that. There’s nothing for you off the beaten path, except death. The places you have to be and want to be are usually pretty easy to find.
And the funny thing in this game you would have had to go the other next so there is no point in doing that
Yeah, if you follow the objective path you miss all the secrets, loot, easter eggs, and lore.
Yes, and always carry a spare Power Node for supply closets, you’ll make back what you spend.
Dead Space’s UI is a masterpiece, please enjoy [this talk](https://www.youtube.com/watch?v=pXGWJRV1Zoc) on why they did what they did and some of the technical implementations.
Almost like this is what the devs intended… curious
Thats the Law Of Gaming!
I missed exploration opportunity twice like this in the last of us 2 because I thought i was supposed to go the other way but went the other way and it turned out to be the way I was supposed to go and now I can’t go back because apparently ellie jumped from a high platform and now is unable to climb back up.
You’re kidding me.. I’ve been opening the Inventory -> Map to see where I’m going. I’m an idiot.
Friend/sibling backseat gaming you:
“Wrong way jackass.”
“But loot!”
“Good point.”
How do you turn on this overlay? I have to switch to maps to see where I’m going. I’ve only started chapter 2 though.
I love my whole life like that….
Most family are not very happy. Some people think it’s very cool.
Thank you video games!
Best way to play games, this one specifically
i dont play games that tell me where to go like im some fucking braindead zombie
My greed is greater than my fear