Friday, March 8All That Matters

As a gamer I have never been more insulted by something I totally agree with haha


As a gamer I have never been more insulted by something I totally agree with haha



View Reddit by dragon2777View Source

30 Comments

  • Cantankerous-Bean

    I think we should also stop acting like we would know what to do with this situation as well. Its easy to yell a popular opinion like you’re intelligent

  • sgcpaulo

    I remember reading an article about wrestling fans criticizing Vince Russo for his writing/booking. But when said fans are asked to book their own shows, the writer noticed that it they were very Russo-esque as well.

  • 420sadalot420

    I don’t think most gamers would fire a ton of the staff lmao

    Majority would probably say fuck the micro transactions, try to have less crunch time before release, and maybe map editor for multiplayer games

  • Mirthyhux

    i guess gamers are stupid for wanting games with more depth and replay value, because we just don’t understand how expensive it is to make a game that’s actually good, as apposed to a live service game that continues to be profitable long after launch, at the cost of depth, replay value, and consumer value.

  • FlightOk9425

    I used to do small bits of work on contract for Indy games. It’s true in A LOT of fields “What a customer actually wants, what they think they want, and what they say they want are frequently 3 different things”

  • Redfeather1975

    But when gamers take over games, we get the best gaming experiences with ridiculously active modding communities. Maybe this guy’s tweet meant to say Elon thought he was a know it all just like this guy and his tweet.

  • Hot----------Dog

    Gamers: SBMM is not fair that I have to play equally as talented players. I know let’s make it so I only play worse players so I can play casually.

  • Jhawk163

    I dunno, some things are just fucking obvious, like the insane microtransactions in OW2. To point to this literal single case and go “look, it’s all the same” is ridiculous, especially since the twitter situation is a little bit more nuanced than “This character does too much damage” or “This gamemode isn’t fun, here’s what I think would make it fun”

  • AmptiChrist

    This is the first time I’ve ever disagreed with GF hard. He used to be one of my fav siege YouTubers. I think gamers have a better grasp of what they want in their games than most devs do these days. A lot of them are so disconnected with their audience that they fail to deliver and sometimes on the most basic principles of what we expect from a game (I.e. being fucking finished). Hence why modding is so popular, and successful, in the PC community. Only hope one day it can become accessible for the console community.

  • sunburn95

    People really think they can come up with solutions in 2 minutes of thought that a team of full time professionals haven’t thought of already. True for pretty much any topic

  • SunnyDeeeeeeeeee

    I don’t mind that devs don’t listen to fans about solutions for game problems. I mind that they don’t tell us why those things won’t work so that way we don’t feel like we are being ignored.

  • Slide-Impressive

    Ehhhh I mean it depends. You want to cut costs and make as much money as possible or you want a game that gamers talk about for decades?

    Most public videogame companies go for the former and it makes sense financially since they have shareholders to satisfy. But gamers definitely get the short end of the stick , at least lately

  • redconvict

    Coulnt do much worse than industry bent on seeing just far they can go with fucking over their workers and customers for profit and doing as little as possible when it comes to preserving games. As untrained and unexperience the average player is I have doubts about them wanting to implement things that directly hurt themselves if given the chance.

  • Zaronax

    The guy’s an idiot.

    Most developping companies start off with gamers with a love for games that saw/played other games, thought they were lacking something and then made brand new games with changes they preferred.

    Some failed, some didn’t and got decent successes, some blew up to become gigantic entities that are now driven solely by investors and making every wrong decision along the way.

    “By gamers, for gamers.”

  • Representative_Eye56

    Agreed, but, the people overseeing games should at least have a CLUE on how they’re developed. Rather than some grey-haired boomer with no concept of how long games take to make now days.

    Head of development team: “We need about 5 years to make this exactly what we promised so the fans will be happy.

    Grey-haired boomer who somehow runs this: “Imma give you 4 with no consideration to the fans, so you have to release early to get them holiday sales.”

    Head of dev team: “But we have so much to do, there’s no way we-”

    Boomer: “Stop talking back or you’re fired. Go into crunch if you have to. It’s not that bad from what I’ve seen.”

    Head of dev team: “You’ve never been on the development floor…”

    Boomer: “Talking back?!”

    Head of dev team: “I- *sigh* No sir.”

  • lessmiserables

    Any time I hear people rail against “that’s the way we’ve always done it!” crowd, I’m remininded of the principle of [Chesterson’s Fence](https://wiki.lesswrong.com/wiki/Chesterton%27s_Fence).

    Basically, say you see a fence in the middle of the field and you go to remove it. Chesterson’s Fence says you should find out *why* the fence was built in the first place, and then (and only then) should you remove it.

    What seems obvious to you may not be obvious to the people who built it, or need it.

    I encounter this a lot in my workplace, where new, energetic kids high off their college years come in and want to tear everything apart with new, agile, fast processes, ignoring the fact that there’s a *reason* why all that shit is in place. Yes, it *would* be quicker for marketing to do it…but legal says otherwise; so does HR and IT. Did you check with them to make sure *their* interests were covered? Hint: you didn’t.

    Now this isn’t to say processed should never be revisited or reviewed. But rules and processes exist for a reason. They may be outdated, but you need to find out why they’re done in the first place before you start tearing up the roots, because rules aren’t implemented completely arbitrarily.

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