Kind of funny how when you are coming back from a mission in xcom 2, it tells you your overall hit percentage, so you can see that it is just how the math works out over time.
If you want something similar to XCOM but without the “95% chance to hit” stuff I heartily recommend Mechanicus. Squad turn based shooter and quite literally building up your team, and also has some amazing sounds design and a killer [title drop.](https://www.youtube.com/watch?v=9gIMZ0WyY88)
The way warhammer 40k chaosgate handles this is great.
Weapon dmg= damage-distance and cover. There’s no misses. Makes for a much more enjoyable experience.
I LOVED playing XCOM!
It is one of the few games I actually finished 🙂
I had to mod it and change many of the settings in ini files to make it enjoyable, but I learned a few things from that too 🙂
I think accuracy goes down if you are 1 square from the alien. It makes sense I’d the game is trying to be realistic. It’s easier for the alien to dodge up close.
While this LOOKS funny, remember it’s supposed to be happening in real time. So that alien is theoretically moving to attack, or moving to dodge. And the soldier is also a bit too close to be optimal + probably has nerves.
So it looks incredibly goofy yes, but lore/story-wise, the soldier is NOT holding it to the alien’s head while the alien stares blankly ahead.
My head canon for this is that while the strategy POV is turn based, the unit POV is real time with all units moving at once. Some skinny slimy alien is charging you at full speed. You’re gonna have to shoot it while it’s moving which is not the easiest even at point blank range.
They should make an action replay of the round in real time! Seeing soldiers firing and charging moving targets should be really cool. Shouldn’t be too hard and really increase the cinematic feel.
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Lol. I still love it after 20 million bs situations.
Missed the part where it still does that at 95% hit chance
Missing on a 95 percent is classic xcom behavior.
And then he kills you in one hit and runs away to a safe distance. So BS.
I remember this! IGN lifted this from Best Friends Play XCOM2. Even found the [episode](https://youtu.be/gEb_1JCu_-g?t=808).
I make a point to play xcom 2 every 2 years. Never gets easier.
There’s nothing better to remind us that math is a cold hearted bastard.
My PTSD is kicking in. If the shot is not 100% it’s a coin flip!
There’s storm trooper aim and then there’s XCOM aim
On the other hand grenades have pixel perfect accuracy.
But that’s xcom, baby!
That’s not a 95! It’s a 45!
Which XCOM is this ?,
That’s xcom, baby!
Kind of funny how when you are coming back from a mission in xcom 2, it tells you your overall hit percentage, so you can see that it is just how the math works out over time.
If you want something similar to XCOM but without the “95% chance to hit” stuff I heartily recommend Mechanicus. Squad turn based shooter and quite literally building up your team, and also has some amazing sounds design and a killer [title drop.](https://www.youtube.com/watch?v=9gIMZ0WyY88)
Ok, see, rookie mistake. Norwegian squad members have an innate -95% chance to hit. What you need is some Finnish squaddies.
i’m currently installing this game
The way warhammer 40k chaosgate handles this is great.
Weapon dmg= damage-distance and cover. There’s no misses. Makes for a much more enjoyable experience.
I LOVED playing XCOM!
It is one of the few games I actually finished 🙂
I had to mod it and change many of the settings in ini files to make it enjoyable, but I learned a few things from that too 🙂
That’s X-COM, BABY!
If I was that close to an alien, I’d miss too
He is ready to become a storm trooper.
I think accuracy goes down if you are 1 square from the alien. It makes sense I’d the game is trying to be realistic. It’s easier for the alien to dodge up close.
Yeah, I too hate playing norwegians
It did say 45%….
While this LOOKS funny, remember it’s supposed to be happening in real time. So that alien is theoretically moving to attack, or moving to dodge. And the soldier is also a bit too close to be optimal + probably has nerves.
So it looks incredibly goofy yes, but lore/story-wise, the soldier is NOT holding it to the alien’s head while the alien stares blankly ahead.
Game really needed an alternate animation for close-range misses where the alien knocks the gun aside.
Valkyria Chronicle’s aiming system is better.
Suck my nards with that percentage BS.
As a member of the Norwegian armes forces, i can confirm this is accurate.
My head canon for this is that while the strategy POV is turn based, the unit POV is real time with all units moving at once. Some skinny slimy alien is charging you at full speed. You’re gonna have to shoot it while it’s moving which is not the easiest even at point blank range.
They should make an action replay of the round in real time! Seeing soldiers firing and charging moving targets should be really cool. Shouldn’t be too hard and really increase the cinematic feel.
That’s nothing.
Until you’ve had a 99% shot fail, you haven’t been XCOMED.
Peak XCOM is making a squad based on your IRL friend group and then getting mad at your friends in real life after their in-game avatar fucks up.
Norwegian flag.
Considering one of our police shot himself in the foot in Oslo last time guns were out, you’re lucky your guy didn’t damage himself.
Next turn he’s mind controlled then shoots one the squad mates square from twenty tiles away.
Its funny because when they mind control you, your units suddenly become robinhood