The really good stuff is how areas which would otherwise be dark shadows because they are not in direct line of a lightsource might become lighted by **a different color** because light is reflected from a nearby illuminated surface with that color.
Ditto for the sunlight coming through a window and illuminating the floor of an interior space causing the whole space to get illuminated by light bouncing off that surface (which again, might be a different color).
Of course all this requires the 3D spaces to be designed for raytracing (i.e. without addition of fake lights or a non-zero “environmental lighting” to make up for the space being very dark without raytracing) unlike this example for the cheap seats were it’s simply an emmissive surface acting as an area light source.
Yeah… no. That’s definitely not the “true power” of ray tracing.
That might not even be ray tracing. Just reflection mapping. Depends on how they went about doing it.
Ray Tracing is a lot more than just “make everything look wet and reflective”.
If he was wearing a bright blue jacket, and the light hitting his jacket reflected on to the back of his neck gave a subtle blue light on his neck, that would be much more impressive for ray tracing.
A dark room where someone shines a bright light through a hole in the wall having that light scatter around the room properly rather than just giving you a sort of spotlight effect, is more impressive ray tracing.
Ray Tracing, at is full potential involves light moving from a source, hitting something, then hitting something else, repeat. But doing it dynamically in real time in a game engine rather than being rendered for movie footage is asking a lot. Most games when they use “Ray Tracing” just do the single beam of light and dont take the scattering in to effect. It’s still Ray Tracing, but it’s a really lackluster result compared to what it can really do.
That could be done with masks. The illumination wouldn’t be incredibly accurate but you wouldn’t notice because it’s the back a dude’s head in a videogame
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I wanna scan the barcode
I really wanna smack it in hopes of making is bounce all over the place like a cartoon scene
It looks like plastic.
What happens when you scan the back of his head with a barcode reader?
Has anyone tried scanning the barcode?
Finally, agent 47’s glorious cranium displayed in all its shining beauty.
I shall enjoy this wank
I cant believe Agent47s name is Ray Tracing. Couldve given him a better name. Hugo Diaz or something.
I don’t need this ultra high end graphics
Just release new, complete games without delays.
The really good stuff is how areas which would otherwise be dark shadows because they are not in direct line of a lightsource might become lighted by **a different color** because light is reflected from a nearby illuminated surface with that color.
Ditto for the sunlight coming through a window and illuminating the floor of an interior space causing the whole space to get illuminated by light bouncing off that surface (which again, might be a different color).
Of course all this requires the 3D spaces to be designed for raytracing (i.e. without addition of fake lights or a non-zero “environmental lighting” to make up for the space being very dark without raytracing) unlike this example for the cheap seats were it’s simply an emmissive surface acting as an area light source.
why does this look so bad tho
bal man
Who tf is Ray and why is he tracing?
Yeah… no. That’s definitely not the “true power” of ray tracing.
That might not even be ray tracing. Just reflection mapping. Depends on how they went about doing it.
Ray Tracing is a lot more than just “make everything look wet and reflective”.
If he was wearing a bright blue jacket, and the light hitting his jacket reflected on to the back of his neck gave a subtle blue light on his neck, that would be much more impressive for ray tracing.
A dark room where someone shines a bright light through a hole in the wall having that light scatter around the room properly rather than just giving you a sort of spotlight effect, is more impressive ray tracing.
Ray Tracing, at is full potential involves light moving from a source, hitting something, then hitting something else, repeat. But doing it dynamically in real time in a game engine rather than being rendered for movie footage is asking a lot. Most games when they use “Ray Tracing” just do the single beam of light and dont take the scattering in to effect. It’s still Ray Tracing, but it’s a really lackluster result compared to what it can really do.
don’t believe the OP understood the difference tween what ray tracing is and what a material shader is
That could be done with masks. The illumination wouldn’t be incredibly accurate but you wouldn’t notice because it’s the back a dude’s head in a videogame
I don’t see it?
This screenshot is pretty meh… my skyrim looked better than this like 8 years ago..
egg
Hello, Ray. What’s that on the back of your head?
Looks like a crash test dummy lol
This is a terrible image
There are countless images that illustrate the power of ray tracing. This isn’t one of them
Man that texturing is _rough_
Why is this trash being upvoted?
Looks plastic. Is that what it’s trying to achieve?
Nothing about this image screams ray tracing.
More like the power of
* custom rain shader using normal maps for rain trails
* global real time illumination from light sources
* reflection real-time probes
Why do be he lookin like a cheap plastic bowl
I’m not saying it looks bad, but I’m saying you don’t use this to boast graphical power