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Something not quite done before in 2D games you might find interesting
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View Reddit by IPcreator – View Source
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Something not quite done before in 2D games you might find interesting
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View Reddit by IPcreator – View Source
We’re creating a “pixelart” game which has graphics with photo-realistic aesthetics, all entirely hand-drawn, for the sake of visual consistency. It’s quite an effort to draw (based on real people from photos) and animate each NPC. To our knowledge this hasn’t been done before so initially we had no idea how they would turn out, both visually and animation wise. The result is pretty neat we think.
As it’s a 2D game (easily handled by today’s gaming systems) and we’re using skeletal animation instead of harder traditional frame by frame one, we can go with even longer and more diverse idle animations, or animations in general, creating really immersive 2D scenes, especially outdoor ones like these, filled with activity every step of the way.
To briefly describe the process of creating a character. You need to find the exact or close needed age, gender, clothing, pose and view (has to be nearly orthographic otherwise unusable). Just this can take long internet search. You then cut the person from the photo, size it down properly so it matches the size of a human in our game (usually takes multiple resize attempts as it needs to be very precise, to a pixel). Silhouette is created from it and on top of that silhouette the person is drawn from scratch, using the cropped one as a reference. Now, over time after many characters, you get better and you can draw them on your own to some degree without relaying too much on reference.