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Sometimes, I miss the era of having no quest markers.
I think it’s in the rightmost bush
I don’t have time or energy to think…. just show me the arrow where i need to go and i’m happy.
SEA OF THIVES… IT HURTS…
There are some games where the quest markers are good and some where they are bad
It’s a trap…house.
This is why I love morrowind
Ive been playing through all the zelda games, and I really enjoy find secrets on my own without any mark. I mean some are kinda obvious with a cracked wall, but others are quite hidden
In some games, you can turn off quest markers and such.
I don’t normally do it but if I ever feel like upping the difficulty the option is sometimes there
And yet it’s also true that many players will have those features and still not be able to figure out where to go. I think a lot of folks just get tunnel vision playing games, especially more casual players. You can have a map, a compass with markers on it, a quest log, and people *will* get lost.
Eh as soneone with limited time due to a job I appreciate not only being able to do just one minor quest per session because I’m just wandering around lost and annoyed.
And the second you enter either you’re thrown into a combat encounter or you enter a cutscene where your character gets beaten by the people you killed 50 of your n the way there
Now the Elden Ring version: Same first panel, 2 empty panels after it and in the fourth panel the player says “wait, that was a quest?”
I would prefer an option to toggle it off/on. I can see the appeal, but it is not for me. Personally, I prefer quest markers, because I really do not enjoy walking around aimlessly for half an hour based on vague clues. I play games for story, not puzzle solving.
I remember in fable 2 and 3 there was this breadcrumb system that had basically glued my eyes to the ground. It was only during the third playthrough that I started to look around the world and see how tall everything was.
I don’t know what it is, some games just do quest markers better than others…
If your game doesn’t have quest markers it should either auto save important bits to a journal for quick reference or allow a player written notebook for stuff like that. All the Souls games are a good example, keeping track of where you need to go is borderline impossible if you can’t play the game for a couple days.
My take is that it make ls sense for
them to give as much info as the PC should logically have. If you have a map, an NPC can logically point out the location on your map. If they’re not sure, make it a circle that tells you the general area. If you’re searching a room for clues, you shouldn’t know in advance where they are.
Opposite end of the spectrum has general chat flooded asking where mankirks wife is
The little NPC with his arms out towards the building just makes this
Loved the old classic wow. “Leave town to the west. Turn right after the big tree” is this tree the big one? I’ll keep looking for a bigger one.
I heard morrowind was also good, but never came to play it
Jump on elden ring and come back a sobbing mess
I mean, if the quest is just “Find My Shovel” and that’s just it, I prefer that the game doesn’t waste my time and just point to where it is.
Haha, for some reason now I have flashbacks of TES III Morrowind.
I’m in two minds of this. On the one hand, working it out can be fun. On the other, I am sometimes very stupid.
When there is no marker and the game does not provide clear hints for where to look, it’s also frustrating.
play dragon’s dogma, that got me confused at times because i didn’t know where to go
I’ve got a wife and a baby girl. I don’t get much time to game these days. When I do, I sure don’t want to spend 15 minutes investigating where a shovel might be in a side quest. I love quest markers for that reason. Now with that being said, I completely understand how people with more time than myself would rather have the marker.
Elden Ring: Oh you forgot what the NPC told you and he/she disappeared after that … not our fucking problem.
Meanwhile, in Elden Ring.
“Find my shovel”
*Character disappears for 30 hours*
*you find them hostile in a cave*
Morrowind is basicly the opposite of that.