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Nah game sucks
You undercut your point by saying older games had more substance than newer games.
No, shooter games are not finished at release. OW2 was unplayable for days, BF2042 crashed considerably and bullets hit more invisible walls than players. MW2 multiplayer had some major issues at launch and still does, but that single player is EXACTLY what i wanted. Game companies are the ones who have grown complacent not the gamers.
Nah, replaying gears of War, F. E. A. R. And doom it’s always a blast, majority of mew games just don’t cut it
I’m middle aged but still play the original Counter Strike, Quake 3 and COD (the second one from a bajilion years ago) with my coworkers from time to time. It’s still a blast.
I mean I’d agree with you when said companies stop releasing games that contain a trainwreck of bugs, try to shove mtx down your throat all the time and then complain how “games are too expensive to make!” whilst reaping billions in profits every year.
on the contrary. shooters these days always try too hard to be complex with abilities, ultimates, supers, super-ultimates, a million weapons with a million attachments, meta builds, etc.
old school blasting through corridors with a shotgun was just plain fun
Unfortunately the games industry seems more obsessed over the amount of time you spend with a game instead of making the time you DO spend with it enjoyable. Make a quality game and people will keep coming back. That’s not nostalgia, that’s great game design.
Games literally release in alpha unfinished state nowadays what are you talking about
Older games HAD to be finished, with a story. Newer games are usually looking for a cash grab. And now that newer gamers are tribalistic due to streamers. They’ll put up with crap, just for the opportunity to be “featured” on a live stream. (Madden, NBA, COD mostly) microtransactions have destroyed gaming.
I find myself enjoying complex tactical shooters like Hunt Showdown more the older I get, but I also miss the braindead run&gun style games like COD 4 through MW3, where you can just relax and shoot people for a few rounds. BF3 is my happy place to this day, because it had semi-tactical modes like rush but also modes that let you turn off your brain for a bit (TDM Noshahr anyone?) that worked. These days I feel like games try to be everything at once for everyone at the same time and forget to cater to their core audience.
I feel like most fps have just gotten faster. Faster sprinting and jumping, faster aiming down sights, and the games reward you for going even faster amd getting more/multiple kills in a row.
I used to reinstall battlefield 2 every so often (would have loved to reinstall and play bf2142 but it’s complicated), and even though I could only play with bots I had a blast.
Now recent bf games have you just spring captain-america-style across the map, where vehicles only get used as taxi services and then abandoned.
I remember playing Planetside 1 back in 2003.
There were no variation to weapon unlocks, there were no microtransactions, no XP grinds, no paintjobs, no min-maxing…
If the enemy had a base, we automatically wanted that base and we were going to send wave after wave of ourselves to fuck them up and take it from them.
If the enemy wanted our base, by god we were going to make them BLEED for every inch they took. Didn’t matter how long it took, we held the line and hoped for reinforcements to get there in time to turn the tide.
Base fights would sometimes take hours or even DAYS before they were concluded. People from all factions would come in just to be a part of the massive battles where up to 400 people were going at it. The entire faction was unspokenly coordinated as we fought the enemy.
Some players would band together to open up a second front in order to try and give us an edge in a battle.
​
Planetside 2? People go for max XP per hour, if they meet the least resistance they go to another area because it impacts their XP per hour. Hundreds of variants to weapons and loadout to unlock to get that quick dopamine hit. There was no sense of a faction, only similarly coloured troops that occasionally moved together until there was resistance.
I once lead an outfit night in the early days of PS2, and I said our mission was to pick a base and attack it until it was captured and then hold it. I kept having people say “BUT THIS PLACE IS BEING ATTACKED” or “WE’RE NOT GETTING XP HERE” or “BUT WHAT ABOUT THAT BASE THERE?”
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It’s not a question of depth, it’s a question of what motivates a gamer to play. Before it was to have fun and work towards a common goal. Now? It’s about XP per hour, cosmetics, and immediate gratification.
One of the biggest reasons shooters seem duller nowadays that I never seen talked about is lack of innovation. Of course on top of predatory companies and unfinished games.
I’m only interested in shooters on VR now. Pop One, Onward, Contractors.
Playing Terminal, Nuketown and de_Dust in VR among other maps, just playing a shooter in VR, is so much more immersive, than the twitch shooter bullshit on a screen.
I can’t enjoy shooters outside VR after being spoiled to the likes of those.
Depends on what you want out of it.
BF2042 can be great… but sucks because of what’s expected from the BF series.
MWII I personally find amazing, but I went in expecting MW2019 and got what I wanted… except the UI… that’s hot garbage
Star Wars battlefront 2 (the old one) still holds up. Defo not nearly as good as it was at the time, but it’s still enjoyable and playable.
No there are plenty of shooters that are still great to plau
I think you just haven’t played Titanfall 2
No because going back and playing the old ones is still fun
No you are wrong
Nope, the games are in fact shit. They somehow have less features than previous generations while costing more AND having micro transactions. They’re multi-billion-dollar money printers, yet they have less substance than ever.
No. Because games are more about style than substance now.
Pretty graphics but boring as fuck. Because they can sell disappointing trash so long as no one gets wise until **after** you have their money.
Yes, (most) video games are a carnival now.
Quality of overall AAA games started rapidly dropping after MW2(the first one). Each publisher by then had established their own copy and paste franchises that they started pumping out every year. Then microtransactions started getting worse. Then fortnite happened and changed everything and i dont think the industry will ever recover. Its no longer about having fun or advancement/working towards a goal. Now its all about FOMO and what you can buy with mommy’s credit card.
Yea we get a good quality game every once in a while but those are the exception, not the norm.
pARkouR SLIdinG fpS games BRUH
I really don’t think we are playing the same games if you think that. Multiplayer FPS games are most of the time unfinished, with horrible microtransactions and they drip feed us “new” content that was just cut content.
Take MWII as an example. It will have the typical $20 bundles. Season 1 is going to give us 2 maps (that are old maps from CoD4 and MW2019). MWII spec ops mission are being drip fed to us, the game launched with just 3. Back in MW2 they had 13 missions on launch. The game doesn’t even have basic challenges yet.
Battlefield 2042 had the shittiest launch ever for a Battlefield game. The least amount of weapons and maps. It was supposed to be live service game but I think we have only gotten 2 new maps and couple weapons during it’s 1st year. It was a hot mess.
OW2 is just OW1 but with overpriced skin shop.
Halo Infinite is in the same spot. Little content at launch. Unfinished. Microtransactions. JUST COMPARE IT TO HALO 3. Night and day.
Stop being a corporate apologist. The developers are being forced to release these games because of monetary gain only.