Saturday, April 20All That Matters

I wish more games with active button prompts can display like the left


I wish more games with active button prompts can display like the left



View Reddit by TheGoldminorView Source

31 Comments

  • Cuda340440

    Maybe I would have I different opinion playing, but I think I prefer the right one. Can be made smaller to take less screen real-estate. That said, the choice would be a nice accessibility feature.

  • AxeKaila

    I think with the left it would be better to mute the colours or remove the letters then. Just so your brain isn’t trying to read, and just visually following the instruction imo but otherwise yeah

  • Coffee_Soup

    For gamers who are very used to controllers this doesn’t really matter much.

    I can see it being great for new gamers or people who switch from Xbox, to PS, to Switch. It makes it a great deal easier to see exactly what I’m suppose to press.

    Left reads “The bottom button of the four button clump, A”
    Right Reads “Press A”.
    Both can easily take up the same space on a screen and be just as readable.

  • Lanisto

    For Zelda Breath of the Wild, I found it quite useful, and I’ve been playing on Nintendo console for 10 years… Dunno, just the fact that the position of the button is being displayed may help people with specific type of memory…

  • bonsimotor

    Nintendo switch does this, and it is the only proper way to do it. X is in 3 different positions depending on the console and it SUCKS when you own all 3 and have to scramble during a QTE to figure out what button to press and you lose because you aren’t thinking of what system you are playing on

  • PanettePill

    Razbuten made an interesting observation in his “When Non-Gamers Play Video Games” series, in which his non-gamer girlfriend struggled less with finding the right button on her controller when playing Breath of the Wild because of it having the button prompts like the one on the left.

    It’s really good for people who may not be overly familiar with the gaming medium, because it helps players navigate their controller by feel. Seems like this would be the standard choice given how many video games drop tutorials on you like you’ve never heard of a video game in your life these days.

  • boersc

    I’ve seen games (God of War, I think) do this by placing the buttons on the right location of the screen. Especially useful for QTEs.

  • Marauding_Llama

    The best one I’ve seen (I don’t remember the game) was that they put the putton prompts for QTEs on the screen matching the position of the button. So “A” would pop up on the bottom of the screen, “X” would appear on the left side and so on. Made it much easier to hit the QTEs and actually pay attention to the action.

    (I still hate QTEs though.)

  • hypnotichellspiral

    You see, I like the solution on the left except I saw in some game they completely removed the letters / shapes and instead just outlined the relative button to press. That is the best solution all games should confirm to Imo. Especially if the game would be on all platforms.

  • Swardrak1337

    But that will take away the thrill to maybe make a mistake. And that is what it is all about. I failed so many of those quick action things and stuff but I never thought: “why doesn’t the game tell me better” but instead: “damn I should know where this button is, I should be prepared better next time”

  • BoredKing98

    Why? It’s a distinct letter and color, it’s quite clear which button to press with the right one. The left one would just clutter the screen.

  • TheRealKitsune_

    Right is so much superior, you have to be braindead to need left one or something, there’s only 4 buttons on controller, you can memorize them

  • sneeze_in_threeze

    That’s a hot take lol.

    The option on the right is inconvenient while learning a new controller (maybe after switching consoles), but that’s temporary

    The option on the left gives you an ugly and cluttered UI forever

  • TheOrigamiGuru

    So what you’re saying is, you’d like the purposely difficult part, to NOT be so difficult? I think you’re missing the point of a quick-time event my friend.

  • qdolan

    The other symbols don’t need to be displayed, just the position of the desired button relative to the others. They could just be 3 black circles and it would still work just as well.

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