
I implemented MegaTextures (aka Virtual Textures) on real Nintendo 64 hardware
View Reddit by soiguapo – View Source
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Details on how I did it here
https://youtu.be/Sf036fO-ZUk
TLDW
I break up the large textures into a bunch of small tiles at various levels of detail. I then carefully choose the tiles that are loaded and drawn to the screen to show sufficient detail while not overloading the console
You can download the ROM here
https://github.com/lambertjamesd/n64brew2023/releases
Badass!
sweet lol