Wednesday, September 13All That Matters

How do we feel about advertising DLC before the game is released?

How do we feel about advertising DLC before the game is released?

View Reddit by eriF-View Source


  • Ithildin_cosplay

    Here it kinda makes sense but overal dlc or pre order bonus are just content that should’ve been in base game but they wanted to charge you extra for it

  • Falbindan

    Depends. If it’s content that’s obviously cut from the game, that sucks. If it’s licensed content that needs to cost money for the license partners, that’s totally understandable and a great way to hype up the game.

  • CharmingStork

    Its gross. It means they are using people to build future paid content instead of making the launch the best it can be for the people who are buying the game at launch.

    Pre-advertised DLC is a great way to make me pirate a game.

  • sgtpepper42

    I appreciate it when the devs tell us they’re going to be releasing a game that’s half baked at best and will be requiring additional purchases to make it complete.

  • SD_One

    Don’t care either way. If the game is good and I want more, I’ll buy more. If it isn’t, I won’t. Advertising it today or next year will not make one lick of difference in that decision.

  • fr0z3nf1r3

    I’ve learned to just wait a year and buy MK games when they are on sale with all the DLC included. Did the same with Injustice 2.

    It’s not like it’s going anywhere. I don’t care enough about playing online. Story, Krypt, Fatalities, and Local Multiplayer is all I care about.

  • Warder_Gaidin

    Given the number game subreddits that have people making posts a day, week, etc. after launch complaining about the **lack** of content and asking when **DLC** will be announced/released…I’d say I am not surprised by them advertising it ahead of time.

  • Sirromnad

    I don’t mind it at this point. Realistically, to keep any sort of reasonable time table, you must have this stuff planned in advance, and even start working on it prior to the games release. It takes a long time to make a character.

    People these days also want assurance of support for the game, and while there was surely no doubt about post launch content for MK1, it’s always beneficial to convey the plan or roadmap.

    It overall sucks as a general consumer, but by all accounts makes a ton of sense.

  • MHG_Brixby

    For fighting games? Good, actually. It means there is an actual plan to continue to support the game going forward. Also, the fact that a single character in a fighting game requires so much work that it often can cost 6-7 digits.

  • TKShmeaty

    Not a fan. Cause then it brings up the question “why couldn’t y’all just put it in the game from the get go”
    Sorry after what Capcom pulled off with SFxT there’s no way I could get behind some shit like this. Ain’t shit I can do about it besides not purchase but still not a fan

  • halfwaysloth

    MK1 had to coz more than half the DLC roster got leaked just after the release news or something.
    So they at that point embraced it fully I guess.

  • ChuggsTheBrewGod

    If you need to sell us a $100 copy of the game to be profitable I’d rather just pay the $100 upfront and get everything upfront. I don’t trust these companies anymore to make feature complete games.

  • myhandleistoolongtor

    DLC should be nonexistent at release. Devs won’t listen, but a game should be complete before release. After release, you start expanding story, features, or character base. DLC is for ADDITIONAL content that is created AFTER release, because the devs CARE about their game and wish maintain and improve it.

  • Bastuhingst

    For a fighting game it’s good, you know the game will get continued support. Also, the people that makes a lot of things in the beginning of the games development can continue having a job, like artists and designers.

  • alexthegreatmc

    I’m a project manager, so here’s my perspective. It depends.

    The scope of the project (game) is defined years before it is released. The rule in project management is that you stick to the defined scope to meet the deadline. Often, we deem something “out of scope” or as a “post-go-live” implementation at the beginning of the project. For various reasons, but always due to time, cost, and scope restraints. For example, we could be implementing software, but a specific feature is deemed out of scope and will be revisited AFTER the project is released. We can’t release that feature because it’ll delay development, which increases costs. In game development, they’re advertising that piece that was deemed out of scope.

    If the content appears to be cut content to be sold separately, I take issue with it. If the content does not appear to be mainline story content, I don’t care.

  • ThatOtherGuy_CA

    I don’t see anything wrong with it.

    Most games go through at least a year of Finishing/QA/Polish. What are your art teams, designers, and devs who aren’t working on cleanup going to be doing? You either lay them off, or have them start working on DLC/the next game.

    If your game has planned DLC it makes sense to keep people working on what’s next as resources are freed up.

  • IbuKondo

    If you are working on ANY DLC before even releasing a stable and complete game, you are a shitty publisher and deserve to become financially destitute.

    DLC should be for generating additional revenue from a game after its stable release, not an already planned feature when you release a bug filled mess.

  • Astricozy

    I mean they are there on launch, and it’s a game where 99.9% of your gameplay will be fighting as these characters.

    May as well ask “How do we feel that we saw Lui Kang in the trailer?” As if it was some big reveal. Kameos aren’t new so makes perfect sense.

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